⚒️ What's new

Changelog

Every release of Craft Planner, newest first. The app updates itself — when there's a new version, an update button appears at the top of it.

1.17.0Latest
Pay what you want
  • A tip jar in the corner. There is a Pay what you want button in the bottom corner of the window, next to the version. It opens Ko-fi in your browser.
  • Nothing is behind it. The planner is free, all of it, and stays that way — no account, no trial, no locked features. The button is there if the planner has saved you a few trips to the mines and you feel like saying so.
  • In both languages, same as everything else.
1.16.0
Quests, and using one thing on another
  • From a quest is a way of getting something now. "From the quest Axe Needed in Aeven" sits alongside killing, chopping and buying.
  • So is using one thing on another — an empty glass on a cow, an empty bucket at a well. Pick Use on, say what you use it on and what it uses up, and it reads back as "Use Empty Glass on Cow in Aeven Farmlet".
  • The plan asks for what it uses up. That is the point of it: four glasses of milk puts four empty glasses on your list, and the step says Get rather than Craft, because filling a glass is not crafting. Nothing has to be written twice — the step is worked out from what you said.
  • Everything written down before this keeps exactly the key it had, so nothing already shared moves or comes back from the dead.
1.15.0
Filling in the gaps
  • A material nobody has placed says so on the plan, with a where? beside it. One click takes you to Where to find with the name already in, ready for you to say what drops it. Typing the name again on another tab is the whole reason so many are still blank.
  • Where to find lists what is still missing, most wanted first — the materials recipes call for that nothing makes and nobody has placed. Clicking one starts writing it down.
  • A name no item in the game has says so as you type it. The app already holds all 1,373 real names, so it can tell you that nothing is called "fragile lether" and ask whether you meant Fragile Leather. It only ever warns — a game update adds items long before this app is rebuilt.
  • Crafts you could also buy say which is actually cheaper, worked out all the way down: the fee plus what everything underneath costs, taking the cheaper of making and buying at each step. It stays quiet unless every ingredient has a price, because a guess about money is worse than saying nothing.
  • Writing down where something comes from leaves an empty form, the same way adding a recipe does, so you can go straight on to the next one.
1.14.1
Or just buy it
  • Anything somebody sells offers buying it instead, with what the whole lot would cost — 24 iron ore, buy for 480. Hovering says who sells it and the price each. It uses the cheapest shop anybody has written down.
  • It works on things you would otherwise craft. Buying the iron bar takes the craft off the list and the ore it was made of stops being needed at all, because buying something is the end of the line. Change your mind and the craft comes straight back.
  • A line underneath adds up what you are spending, kept apart from what the crafting itself costs in eons, so you can see the two separately.
  • Something with no recipe at all shows its price too. An Aeven Bracelet nobody has written a recipe for used to say only that, hiding the one answer the app had — that a shop sells it. It still says there is no recipe, and now lists it with what it costs underneath.
  • Which things you are buying is remembered with the rest of your progress.
1.13.0
It remembers where you left off
  • The things you craft along the way have tick boxes too, not only the raw materials. Gather enough for a sewing kit, make it, and tick it off — the row goes faint with a line through it and a count beside "then craft" says how many of them are done.
  • Nothing is lost when you close the app. What you were planning, every material you had ticked, and every craft you had finished are all there again when you open it tomorrow. Gathering a big craft takes more than one sitting, and setting the whole thing up again was the price of stopping.
  • It saves the moment you tick something rather than on the way out, so it survives the app being closed any way at all.
1.12.0
Corrections go straight in, and can be undone
  • Filling in a price or a place works again, on anybody's entry, and takes effect for everyone right away — no waiting to be let through.
  • A change keeps what it replaced. Every correction carries the old price and place along with it, so it can be put back exactly as it was.
  • New and changed entries are flagged for me to look at and I can approve them, put a change back, or take one off the list altogether. Nothing is hidden from anybody while it waits.
  • Marking your own entry as checked is not something you can do — that part is admins only, which is what makes the flag mean anything.
1.11.0
The shared list cannot be rewritten
  • Every entry now knows who wrote it down. You can take back anything you added, and that is all. Nobody can write over your entry to make it say something wrong, and nobody can empty the list.
  • There is nothing to sign in to. The app quietly gets an anonymous account the first time it needs to write something and keeps it from then on. No email, no password, nothing to remember. Reading needs no account at all.
  • Deleting something that is not yours takes it out of your own book, as it always did, and says plainly that it stays on the shared list.
  • Before this, anyone who knew the address could have replaced every recipe with nonsense, or deleted the lot. That is closed.
1.10.0
Narrowing the list down
  • The item list can be narrowed to one kind of thing — weapons, shields, armour, hats, boots, gloves, jewellery, costumes, food, buddies, or the materials most of this is about. Every item record says what it is three bytes in, so this is the game's own answer rather than a guess at the name: all 1,373 of them are sorted. Searching works on top of it, so "sword" under Weapons gives nine and nothing else.
  • A tick box to put away what you already have. Once you have marked things off, hide them and only what is left to go and get stays on screen. The count underneath still counts against the whole list, so it reads 4 of 9 rather than resetting.
  • A name only your own book knows has no kind — the game files are the only thing that says — so it lives under Everything rather than being filed under a guess.
1.9.0
Tick things off as you get them
  • Everything on "you need" has a tick box. Mark a line off once you have been and got it — it goes faint with a line through it, and a count underneath says how many of them you have done.
  • The ticks stay put when the plan changes. Ask for five swords instead of three and the ore you already gathered is still ticked, with the new number beside it. They are remembered by name, so they only clear when the item leaves the plan.
  • The list you pick items from shows their pictures, the same ones the game draws in your inventory. Anything the game files do not know still shows its name, just without a picture.
1.8.0
Place names that are really places
  • The place list now comes from the map files themselves. Every map on disk says its own name in a fixed spot, so it is read rather than guessed at. Reading the map list instead meant working out by eye where one name stopped and the next began, and ten runs of filler bytes came out looking like names — "PþQþRþd" sat in the list next to Aeven Port. Those are gone. The same 359 real places are still there.
  • You can still type anything. The list is a shortcut, never a gate, and a place you type is remembered and shared exactly as before.
  • Reading the map list is still the fallback for anyone whose game folder has no maps in it, and it no longer lets the filler through either.
1.7.1
Removing where something comes from
  • Deleting a way now clears it from the shared list too. Where an entry sits is normally worked out from what it says, but entries carried over from an older version sit somewhere else, so removing them quietly missed and the website kept showing them. Both are cleared now.
  • The planner on this website also arrived, in place of the old recipe list.
1.7.0
A tab for everything you do not craft
  • Where to find, next to Recipes. Basic Logs come from chopping a tree, Soft Hide from killing a sheep — or a goat, or bought off a shopkeeper for a price. One thing can come from as many places as it really does, each written as what you actually do: chop, mine, fish, pick, kill or buy.
  • It is shared, like the recipes. Write down where something comes from once and everybody has it.
  • The panel on the planning tab reads from the same list, so clicking a material on your shopping list says where to go and get it.
1.6.0
Where to get it, actually answered
  • Say where a material comes from — the place and what drops it — and it goes to everybody, the same way recipes do. Nothing in the game files records what drops what, so somebody has to say it once.
  • What an item is used for is no longer the answer to where it comes from. It was the only line most raw materials had, under a heading asking the opposite question. Now the source comes first and what you use it for comes last, saying so.
  • Places and npcs you type are remembered. The game's map list is missing plenty — Aeven Ranger Shop among them — so anything typed once is offered from then on, and rides along inside the recipe so everybody else gets it too.
1.5.0
The game's own pictures, and where things come from
  • Every item shows its real picture — the same icons the game draws in your inventory, read straight out of your Endless Online folder. 1371 of the 1373 items have one.
  • Where a recipe is crafted is picked, not typed. The place and the npc both come from the game's own lists — 369 places and 698 npcs — so everyone writes "Aeven, Cara Craft Merchant" the same way and the shared book can group by it.
  • Click anything on the shopping list and it says where it comes from: what makes it and where, what it goes into, and for monster parts a good guess at which monster, matched against the game's npc names.
1.4.0
Deleting a recipe removes it everywhere, and a new icon
  • Deleting takes it off the shared list too. Before, a deleted recipe only went from your own copy — the website kept showing it and everyone else kept getting it. Now it goes for good, and your copy still refuses it if another player shares the same one again.
  • A proper icon — a mayflower sat in a pile of crafting tools, drawn for the app rather than assembled from shapes.
  • This page.
1.3.2
Adding recipes back to back
  • Adding a recipe clears the form for the next one. It used to leave the recipe loaded, so typing a different one over the top replaced the first instead of adding a second.
  • The button says Add or Save depending on which it will do, so it is clear before clicking. A recipe picked off the list still edits in place.
  • The recipe list on this website scrolls instead of growing until it fills the page, with one tile per way of making a thing.
1.3.1
Deleting sticks
  • A deleted recipe stays deleted. It was removed from the book and then merged straight back in from the shared list the next time the app looked, so it seemed as though delete did nothing at all.
1.3.0
What the crafting costs
  • Eons. A recipe carries what the NPC charges, and the plan totals it — on each step and for the whole list. Charged per craft rather than per item made, and nothing is charged for what your bank already covers.
  • Typed recipes take it as $500, beside the existing x3 and @ where.
1.2.0
Several items at once, and no share button
  • Plan more than one thing together. They share one set of totals, so an ingredient two of them both need is counted once and crafted once.
  • Recipes share themselves. Yours go up as you write them and everyone else's come down while you play, so there is nothing to press.
1.1.0
More than one way to make a thing
  • An item can have several recipes — String from webs, jute, cotton or silk. All of them are kept, and you switch between them on the craft step itself. Your choice is remembered and the whole plan follows it.
  • One shared recipe book on this website, since the recipes are not in the game files and somebody has to type them in once.
1.0.0
The beginning
  • Pick an item, say how many, and see every raw material behind it, however deep the crafting chain goes.
  • Totals are added up across the whole tree before being rounded into whole crafts, so a shared ingredient is never ordered twice.
  • Tell it what is in your bank and it comes off the list. Item names are read from your own Endless Online folder. English and Português.

Got an idea or found a bug? Let me know — it's a one-person studio and every message is read. 🌸